Thursday 18 September 2014

R3



You hear chattering voices, and a wind blows through the corridors, sweeping away your memories up until now.
The clues and signs now seem indecipherable, and the task impossible.
You start to think you just may stay in the Fortress.
It's not so bad there.....



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I'm imprisoned and fear I'll never get out.
This place is a dungeon and a tomb.




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'It's possible to find spaces and doors and shortcuts in the structure of the mind; and therefore in reality....'



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 MY FRIEND, YOUR FRIEND, OUR FRIEND JABIR CAN GUIDE US AROUND THE FORTRESS BETTER THAN ANY OTHER MACHINE I'VE EVER KNOWN- WHICH IS STILL TO SAY NOT VERY WELL, BUT AT LEAST WE'RE GETTING SOMEWHERE.
WHICH MUST BE BETTER THAN GETTING NOWHERE!  LOL


WHICH IS WHERE WE'LL BE GETTING, IF YOU DON'T GET GOING...



SOMETHING OF AN UNDERLYING STRUCTURE MUST BE UNDERSTOOD,
BEFORE WE CAN CHART OUR WAY.


OTHERS HAVE DONE THIS BEFORE, THOUGH THE SHIFTING SANDS OF TIME MAKE ANY DESIGN OBSOLETE AS SOON AS THE WIND BLOWS.

YOU NEED TO FIND YOUR OWN COORDINATES,
TAKE YOUR OWN BEARINGS,
CHART YOUR OWN COURSE.



GOOD LUCK!



 How do you map a point that keeps moving?



Alternative guidelines developed on a twelve point circle

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